Central Colored Light No Man's Sky
The subject of this article is from the Prisms update. The information from this article is up-to-date as of 31 August, 2021. |
The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021.
System Colours | |
---|---|
Description | The four main star colors |
Updated | Prisms |
System Colours | |
---|---|
Description | The four main star colors |
Updated | Prisms |
System colours classify star systems based on colour.
Contents
- 1 Summary
- 2 Yellow systems
- 3 Red systems
- 4 Green systems
- 5 Blue systems
- 6 Biome probabilities
- 6.1 Normal planets
- 6.2 Prime planets
- 6.3 Convert Dead To Weird
- 7 Colour Mismatch
- 8 Additional information
- 9 Star Color Consistency Test
- 9.1 Star Example 1
- 9.2 Star Example 2
- 9.3 Star Example 3
- 9.4 Star Example 4
- 9.5 Star Example 5
- 9.6 Star Example 6
- 10 References
Summary [ ]
The colour of a star provides many clues as to what forms of life, resources, and other items appear on its planets.
Yellow systems [ ]
- Warp Reactor Required: Hyperdrive
- Unique Resource: Copper.
- Note: these resources don't pertain to yellow stars only, they can be found in deposits formed only in yellow stars.
- Sparse rare materials
- All systems will be inhabited by a sentient race.
- Look for Category F/G stars to identify them in the Galactic Map
Red systems [ ]
- Warp Reactor Required: Cadmium Drive
- Recipe requires Chromatic Metal
- Unique Resource: Cadmium
- Uncommon rare materials
- Roughly 2/3rds are Uncharted systems, low chance for inhabited systems.
- Look for Category K/M stars to identify them on the Galactic Map
Green systems [ ]
- Warp Reactor Required: Emeril Drive
- Recipe requires Cadmium mined from Red Systems
- Unique Resource: Emeril
- Common rare materials
- Average chance for uncharted and inhabited systems, low chance for Abandoned systems.
- Look for Category E stars to identify them in the Galactic Map
Blue systems [ ]
- Warp Reactor Required: Indium Drive
- Recipe requires Emeril mined from Green systems
- Unique Resource: Indium
- Abundant rare materials
- Average chance for uncharted and inhabited systems, low chance for abandoned systems.
- Look for Category B/O stars to identify them on the Galactic Map
Biome probabilities [ ]
When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows. Meaning of the line "All" is not yet known.
Due to the harsh galaxy missing, the speculation is that this galaxy type is like the norm galaxy, but with more storms.
The values in the table could be interpreted as per the following:
- 4 - Very high chance
- 3 - High chance
- 2 - Normal chance
- 1 - Low chance
- 0 - Very low chance
Normal planets [ ]
This is the table for normal planet probability:
System colours | Yellow | Red | Green | Blue | ||
---|---|---|---|---|---|---|
Galaxy Biome | Norm | Lush | Empty | All | ||
Lush | 2 | 4 | 1 | 1 | 1 | 1 |
Toxic | 1 | 1 | 1 | 1 | 1 | 1 |
Scorched | 1 | 1 | 1 | 1 | 1 | 1 |
Radioactive | 1 | 1 | 1 | 1 | 1 | 1 |
Frozen | 1 | 1 | 1 | 1 | 1 | 1 |
Barren | 1 | 1 | 1 | 1 | 1 | 1 |
Dead | 2 | 0.5 | 4 | 2 | 2 | 2 |
Weird | 0 | 1 | 1 | 3 | 1 | 2 |
Red | 0 | 0 | 0 | 1 | 0 | 0 |
Green | 0 | 0 | 0 | 0 | 1 | 0 |
Blue | 0 | 0 | 0 | 0 | 0 | 1 |
Swamp | 0 | 0 | 0 | 0 | 0 | 0 |
Lava | 0 | 0 | 0 | 0 | 0 | 0 |
All | 0 | 0 | 0 | 0 | 0 | 0 |
Prime planets [ ]
This is the table for prime planets, the planets that have been added with Origins:
System colours | Yellow | Red | Green | Blue | ||
---|---|---|---|---|---|---|
Galaxy Biome | Norm | Lush | Empty | All | ||
Lush | 2 | 4 | 1 | 1 | 1 | 1 |
Toxic | 0.5 | 0.5 | 0.5 | 1 | 1 | 0.5 |
Scorched | 1 | 1 | 1 | 1 | 1 | 1 |
Radioactive | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
Frozen | 1 | 1 | 1 | 1 | 1 | 1 |
Barren | 1 | 1 | 1 | 1 | 1 | 1 |
Dead | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
Weird | 0 | 0.5 | 0 | 0.5 | 0.5 | 0.5 |
Red | 0 | 1 | 1 | 3 | 0 | 0 |
Green | 0 | 1 | 1 | 0 | 3 | 0 |
Blue | 0 | 1 | 1 | 0 | 0 | 3 |
Swamp | 1 | 1 | 1 | 0 | 2 | 1 |
Lava | 1 | 1 | 1 | 2 | 0 | 1 |
All | 0 | 0 | 0 | 0 | 0 | 0 |
Convert Dead To Weird [ ]
Convert Dead To Weird is a property with a value of 0.5.
It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.
Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.
Colour Mismatch [ ]
Based on the information above, the following stars have an apparent mismatch between their color and their class:
System | Color | Class | Faction | Planets | Moons |
---|---|---|---|---|---|
Holy Omeganus H5 (xparso) | yellow | . | Vykeen | 3 | 0 |
Holy Hiwaya H3 (xparso) | yellow | .... | Korvax | 6 | 2 |
Dell.Axasege | Blue | 3 | Gek | 5 | 1 |
Solo 8C | Yellow | B5pf | Gek | 1 | 0 |
Yubamai-Vomes XV - GRM | Yellow | B9f | Vy'keen | 3 | 2 |
HUB10-V-1A8 Morrison | Yellow | E1f | 1 | 0 | |
ISF Terminus Delta - Capital Zone | Yellow | E4p | Gek | 3 | 0 |
RSS Genianxiex XIX | Yellow | E5f | Unexplored | 6 | 0 |
Guin | Yellow | E7 | Gek | 2 | 3 |
Hiwas (Xparso) | yellow | E8pf | Vykeên | 1 | 0 |
Holy Namu (xparso) | blue | F0pf | 0 | 1 | 0 |
Hayusas (Xparso) | red | F1pf | Vykeen | 1 | 0 |
Misnesti | Red | F2 | Vy'keen | 5 | 1 |
Navonia (Xparso) | blue | G9pf | 0 | 1 | 0 |
(BGS) Undleick | Yellow | K3p | Vy'keen | 6 | 0 |
Apeture | Yellow | K6 | Korvax | 5 | 1 |
HUB-G-DA Quadred IV | Yellow | M0f | Gek | 6 | 0 |
HUB-19D NewSociety | Yellow | O2 | Gek | 3 | 1 |
(BGS) Ozhoum | Green | SPECTRALCLASS | Uncharted | 3 | 1 |
Additional information [ ]
- Current version of the game file related to the biome probabilities can be found here.
- A star's colour is indicated by the first letter of the star's Spectral class. Much of the above information is courtesy of LoneSeeker777's post on Reddit.[1] Note that these are general results, and there may be exceptions.
- Exception: this indicator was not present during the Atlas Rises updates 1.30 through 1.37
Star Color Consistency Test [ ]
These images were taken of the same Star System found within each of the three game platforms. This is to show that Star Color is consistent (at least generally) across all three game platforms:
Note: The different colors within the galactic map images are because these images were not all taken from the exact same view point within the galaxy, some are looking towards the core and others are looking away, looking towards different galactic regions.
Star Example 1 [ ]
- Default system name: Naossas
- Star Color: Yellow
- Class: G6pf
-
PS4 System:
Naossas (PS4)
by AstromonsX
Star Example 2 [ ]
- Default system name: Qitand-Tus
- Star Color: Yellow
- Class: F0pf
Star Example 3 [ ]
- Default system name: Hichirish
- Star Color: Green
- Class: E6f
-
PS4 system:
Hichirish (PS4)
by AstromonsX -
XBox system:
EPMu Pan
by SparkiinJayz of the EPM
Star Example 4 [ ]
- Default system name: Omutsuji XVII
- Star Color: Yellow
- Class: F5f
Star Example 5 [ ]
- Default system name: Jangka
- Star Color: Red
- Class: K6
Star Example 6 [ ]
- Default system name: Racangdo
- Star Color: Blue
- Class: B4p
References [ ]
- ↑ LoneSeeker777 (4 December 2016). PSA: Contents of Solar Systems and Planets have Changed. Here's What's Confirmed.. Reddit. Retrieved 17 December 2016
Central Colored Light No Man's Sky
Source: https://nomanssky.fandom.com/wiki/System_colours