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Central Colored Light No Man's Sky

Prisms The subject of this article is from the Prisms update.

The information from this article is up-to-date as of 31 August, 2021.

The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021.

System Colours
System Colours
Description The four main star colors
Updated Prisms
System Colours
System Colours
Description The four main star colors
Updated Prisms

System colours classify star systems based on colour.

Contents

  • 1 Summary
  • 2 Yellow systems
  • 3 Red systems
  • 4 Green systems
  • 5 Blue systems
  • 6 Biome probabilities
    • 6.1 Normal planets
    • 6.2 Prime planets
    • 6.3 Convert Dead To Weird
  • 7 Colour Mismatch
  • 8 Additional information
  • 9 Star Color Consistency Test
    • 9.1 Star Example 1
    • 9.2 Star Example 2
    • 9.3 Star Example 3
    • 9.4 Star Example 4
    • 9.5 Star Example 5
    • 9.6 Star Example 6
  • 10 References

Summary [ ]

The colour of a star provides many clues as to what forms of life, resources, and other items appear on its planets.

Yellow systems [ ]

  • Warp Reactor Required: Hyperdrive
  • Unique Resource: Copper.
    • Note: these resources don't pertain to yellow stars only, they can be found in deposits formed only in yellow stars.
  • Sparse rare materials
  • All systems will be inhabited by a sentient race.
  • Look for Category F/G stars to identify them in the Galactic Map

Red systems [ ]

  • Warp Reactor Required: Cadmium Drive
    • Recipe requires Chromatic Metal
  • Unique Resource: Cadmium
  • Uncommon rare materials
  • Roughly 2/3rds are Uncharted systems, low chance for inhabited systems.
  • Look for Category K/M stars to identify them on the Galactic Map

Green systems [ ]

  • Warp Reactor Required: Emeril Drive
    • Recipe requires Cadmium mined from Red Systems
  • Unique Resource: Emeril
  • Common rare materials
  • Average chance for uncharted and inhabited systems, low chance for Abandoned systems.
  • Look for Category E stars to identify them in the Galactic Map

Blue systems [ ]

  • Warp Reactor Required: Indium Drive
    • Recipe requires Emeril mined from Green systems
  • Unique Resource: Indium
  • Abundant rare materials
  • Average chance for uncharted and inhabited systems, low chance for abandoned systems.
  • Look for Category B/O stars to identify them on the Galactic Map

Biome probabilities [ ]

Likast 1 has Wire Cell type Exotic biome and located in a yellow star system (Visions)

When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows. Meaning of the line "All" is not yet known.

Due to the harsh galaxy missing, the speculation is that this galaxy type is like the norm galaxy, but with more storms.

The values in the table could be interpreted as per the following:

  • 4 - Very high chance
  • 3 - High chance
  • 2 - Normal chance
  • 1 - Low chance
  • 0 - Very low chance

Normal planets [ ]

This is the table for normal planet probability:

System colours Yellow Red Green Blue

Galaxy

Biome

Norm Lush Empty All
Lush 2 4 1 1 1 1
Toxic 1 1 1 1 1 1
Scorched 1 1 1 1 1 1
Radioactive 1 1 1 1 1 1
Frozen 1 1 1 1 1 1
Barren 1 1 1 1 1 1
Dead 2 0.5 4 2 2 2
Weird 0 1 1 3 1 2
Red 0 0 0 1 0 0
Green 0 0 0 0 1 0
Blue 0 0 0 0 0 1
Swamp 0 0 0 0 0 0
Lava 0 0 0 0 0 0
All 0 0 0 0 0 0

Prime planets [ ]

This is the table for prime planets, the planets that have been added with Origins:

System colours Yellow Red Green Blue

Galaxy

Biome

Norm Lush Empty All
Lush 2 4 1 1 1 1
Toxic 0.5 0.5 0.5 1 1 0.5
Scorched 1 1 1 1 1 1
Radioactive 0.5 0.5 0.5 0.5 0.5 0.5
Frozen 1 1 1 1 1 1
Barren 1 1 1 1 1 1
Dead 0.5 0.5 0.5 0.5 0.5 0.5
Weird 0 0.5 0 0.5 0.5 0.5
Red 0 1 1 3 0 0
Green 0 1 1 0 3 0
Blue 0 1 1 0 0 3
Swamp 1 1 1 0 2 1
Lava 1 1 1 2 0 1
All 0 0 0 0 0 0

Convert Dead To Weird [ ]

Convert Dead To Weird is a property with a value of 0.5.

It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.

Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.

Colour Mismatch [ ]

Based on the information above, the following stars have an apparent mismatch between their color and their class:

System Color Class Faction Planets Moons
Holy Omeganus H5 (xparso) yellow . Vykeen 3 0
Holy Hiwaya H3 (xparso) yellow .... Korvax 6 2
Dell.Axasege Blue 3 Gek 5 1
Solo 8C Yellow B5pf Gek 1 0
Yubamai-Vomes XV - GRM Yellow B9f Vy'keen 3 2
HUB10-V-1A8 Morrison Yellow E1f 1 0
ISF Terminus Delta - Capital Zone Yellow E4p Gek 3 0
RSS Genianxiex XIX Yellow E5f Unexplored 6 0
Guin Yellow E7 Gek 2 3
Hiwas (Xparso) yellow E8pf Vykeên 1 0
Holy Namu (xparso) blue F0pf 0 1 0
Hayusas (Xparso) red F1pf Vykeen 1 0
Misnesti Red F2 Vy'keen 5 1
Navonia (Xparso) blue G9pf 0 1 0
(BGS) Undleick Yellow K3p Vy'keen 6 0
Apeture Yellow K6 Korvax 5 1
HUB-G-DA Quadred IV Yellow M0f Gek 6 0
HUB-19D NewSociety Yellow O2 Gek 3 1
(BGS) Ozhoum Green SPECTRALCLASS Uncharted 3 1

Additional information [ ]

  • Current version of the game file related to the biome probabilities can be found here.
  • A star's colour is indicated by the first letter of the star's Spectral class. Much of the above information is courtesy of LoneSeeker777's post on Reddit.[1] Note that these are general results, and there may be exceptions.
    • Exception: this indicator was not present during the Atlas Rises updates 1.30 through 1.37

Star Color Consistency Test [ ]

These images were taken of the same Star System found within each of the three game platforms. This is to show that Star Color is consistent (at least generally) across all three game platforms:

Note: The different colors within the galactic map images are because these images were not all taken from the exact same view point within the galaxy, some are looking towards the core and others are looking away, looking towards different galactic regions.

Star Example 1 [ ]

  • Default system name: Naossas
  • Star Color: Yellow
  • Class: G6pf
  • PS4 System:
    Naossas (PS4)
    by AstromonsX

Star Example 2 [ ]

  • Default system name: Qitand-Tus
  • Star Color: Yellow
  • Class: F0pf

Star Example 3 [ ]

  • Default system name: Hichirish
  • Star Color: Green
  • Class: E6f
  • PS4 system:
    Hichirish (PS4)
    by AstromonsX

  • XBox system:
    EPMu Pan
    by SparkiinJayz of the EPM

Star Example 4 [ ]

  • Default system name: Omutsuji XVII
  • Star Color: Yellow
  • Class: F5f

Star Example 5 [ ]

  • Default system name: Jangka
  • Star Color: Red
  • Class: K6

Star Example 6 [ ]

  • Default system name: Racangdo
  • Star Color: Blue
  • Class: B4p

References [ ]

  1. LoneSeeker777 (4 December 2016). PSA: Contents of Solar Systems and Planets have Changed. Here's What's Confirmed.. Reddit. Retrieved 17 December 2016

Central Colored Light No Man's Sky

Source: https://nomanssky.fandom.com/wiki/System_colours